savagexr:tigerserver:xr_admin.cfg
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savagexr:tigerserver:xr_admin.cfg [2014/09/06 03:20] – [TigerServerJPN] washi | savagexr:tigerserver:xr_admin.cfg [2023/06/10 09:13] (現在) – 外部編集 127.0.0.1 | ||
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+ | ====== TigerServerJPN ====== | ||
+ | <note warning> | ||
+ | |||
+ | サーバ立てたら次の日にバージョンが上がった…ひどい | ||
+ | ===== XR_admin.cfg ===== | ||
+ | <code - XR_admin.cfg> | ||
+ | // Server Config Template by Django, Mohican & Groentjuh of Newerth.com. | ||
+ | // Suggestions to: iamdjango@hotmail.com; | ||
+ | |||
+ | // -- INSTRUCTIONS -- | ||
+ | // Format of template: | ||
+ | // set <setting name> //<what this setting does> | ||
+ | // User cvarlist <search term> to find more settings (know as cvars). | ||
+ | |||
+ | |||
+ | // IMPORTANT: | ||
+ | // The newest server cvars added by the Auto Updater after the release of the server are present in XR_admin.template | ||
+ | // We advise you perform a diff on that file and this file to see what has changed. | ||
+ | // Also see XR_admin.template for defaults values. | ||
+ | |||
+ | |||
+ | // -- START TEMPLATE -- | ||
+ | |||
+ | // MESSAGE OF THE DAY: | ||
+ | set sv_motd1 " | ||
+ | set sv_motd2 "" | ||
+ | set sv_motd3 "[More Informaition]" | ||
+ | set sv_motd4 " | ||
+ | set sv_motd5 "" | ||
+ | set sv_motd6 "" | ||
+ | |||
+ | // PASSWORDS: (Edit XR_refs.cfg to allow per user ref access) | ||
+ | set svr_password "" | ||
+ | set svr_adminpassword " | ||
+ | set sv_allowGuestReferee 0 //Allow guest ref | ||
+ | set sv_refereePassword " | ||
+ | set sv_refGodPassword " | ||
+ | |||
+ | // VIP SLOTS: | ||
+ | set svr_nonVIPSlots 30 //VIP slots = svr_maxclients - svr_nonVIPSlots | ||
+ | set svr_PasswordVIP " | ||
+ | set svr_PasswordNoVIP "" | ||
+ | |||
+ | // GENERAL: | ||
+ | set svr_name " | ||
+ | set svr_rules "No rules, free for all!" //Server rules | ||
+ | set sv_serverNotes " | ||
+ | set svr_mapurl " | ||
+ | set svr_maxclients 32 //Slot count | ||
+ | set svr_oldClientSlots 32 //Max number of old 2.0e clients (Max=64, causes crash when > 64) | ||
+ | set svr_gamefps 20 //FPS of server frames, higher values increase cpu usage (but improve melee/ | ||
+ | set svr_realfps 20 //FPS of network updates to clients, higher values increase network usage (but improve melee/ | ||
+ | set sv_balancedTeams 1 //Enforce blanaced teams | ||
+ | set sv_balanceLenience 1 //Max difference between num of players in each team (see above) | ||
+ | set sv_minPlayers 2 //Minimum number of players needed before a game can start | ||
+ | set sv_autojoin 1 // | ||
+ | set svr_allowRemoteSvcmds 1 //Allow server to be remotely controled via clients using /svcmd command | ||
+ | set sv_allowSlapping 1 //Allow commanders to slap units with the /slap command | ||
+ | set sv_noCommanderBuffs 1 //Aprrove: -1 = On per unit basis, 0 = No units, 1 = All units, 2 = Officers only | ||
+ | set sv_maxTeamZeroDamage 1000 //Max damage (per strike) on grimms gate and other neutral props | ||
+ | set sv_enableTypekills 1 // | ||
+ | set sv_allowAllSpawnPositions 1 //Set to 0 to turn on anti-exploit gar code (bugged, on some maps can't spawn from flags) | ||
+ | set sv_respawnNPCInterval 40000 //Time interval before npcs respawn | ||
+ | set sv_forceSEP 0 //Allow only clients with at least SEP/SFE to join a team | ||
+ | set sv_forceXR 0 //Allow only clients with latest XR to join a team | ||
+ | set sv_NonSEPSpamFrequency 40000 //Time interval between sending "get XR" reminders | ||
+ | |||
+ | // NETWORK: | ||
+ | set svr_port 11235 //Server port number | ||
+ | set svr_broadcast 1 //Broadcast server to serverlist | ||
+ | set sv_sendStatsSEP 1 //Allow server to upload player stats | ||
+ | set sv_maxPing 0 //0 = never kick high-pingers, | ||
+ | set sv_maxPingWarning 10000 //Time (msec) after which high-pingers receive a warning | ||
+ | set sv_maxPingTimeout 25000 //Time (msec) after which high-pingers are kicked | ||
+ | set sv_reorder_physics 1 //Reorder input-based physics in packets received from clients | ||
+ | set sv_uselagcompensation 1 //Use lag comp for ranged weapons | ||
+ | set lc_baseping 110 //Min ping needed for lag compensation to kick in | ||
+ | set lc_maxcompensation 125 //Max time lag compensation (msec) | ||
+ | set sv_cullPlayerObjects 0 //Players outside a client' | ||
+ | |||
+ | // LOGGING: | ||
+ | set sv_writefullness 1 //Writes a file describing how full the server is | ||
+ | set sv_writeScores 1 //Write end game scores to a text file if set to 1 | ||
+ | |||
+ | // CHAT FLOOD: | ||
+ | set sv_chatFloodCount 7 //Flood protection count before auto mute | ||
+ | set sv_chatCommFloodCount 15 //Flood protection count before auto mute (for commander) | ||
+ | set sv_chatFloodInterval 5 //Interval (in sec) between flood protection checks | ||
+ | set sv_chatFloodPenaltyTime 10 //Penalty mute time (in sec) against chat flooder | ||
+ | |||
+ | // WARMUP: | ||
+ | set sv_readyPercent 0.50 //Minimum number of players needed to be ready before start a game in warmup mode | ||
+ | set sv_allowWarmupAllSpawnLocs 1 //Allow all spawn locations in warmup mode | ||
+ | set sv_allowWarmupInfiniteGold 1 //Infinite gold in warmup mode | ||
+ | set sv_allowWarmupAllTechs 1 //Allow all techs in warmup mode | ||
+ | set sv_allowWarmupElect 1 //Allow commander votes in warmup mode (also see sv_electcommanders) | ||
+ | |||
+ | // VOIP CHAT: | ||
+ | set svr_voipAllowAnyone 1 //Allow any player to use VOIP Chat | ||
+ | set svr_voipAllowOfficer 1 //Allow officers to use VOIP Chat | ||
+ | set svr_voipAllowCommander 1 //Allow commanders to use VOIP Chat | ||
+ | set svr_voipTargetGlobal 1 //Enable VOIP Chat sending option: all | ||
+ | set svr_voipTargetTeam 1 //Enable VOIP Chat sending option: team | ||
+ | set svr_voipTargetSquad 1 //Enable VOIP Chat sending option: squad | ||
+ | set svr_voipStreamTime 4000 //Max. time (in msec) of a transmission (prevents spamming) | ||
+ | set svr_voipStreamWait 1000 //Delay (in msec) between transmissions (prevents spamming) | ||
+ | |||
+ | // VOTES: | ||
+ | set sv_disableVoting 0 //Disable the voting system | ||
+ | set sv_voteduration 20000 //Time limit for votes (msec) | ||
+ | set sv_voteprechecktime 10000 ////This means that something like after 10 seconds 85% of the people voted ' | ||
+ | set sv_minVotePercent 0.33 //Minimum of clients that must vote | ||
+ | set sv_allowConcedeVotes 1 //Allow Concede votes | ||
+ | set sv_allowDrawVotes 1 //Allow Draw votes | ||
+ | set sv_allowElectVotes 1 //Allow Elect votes | ||
+ | set sv_allowImpeachVotes 1 //Allow Impeach votes | ||
+ | set sv_allowKickVotes 1 //Allow Kick votes | ||
+ | set sv_allowMapVotes 1 //Allow World votes | ||
+ | set sv_allowModVotes 1 //Allow Mod votes | ||
+ | set sv_allowMsgVotes 1 //Allow Message votes | ||
+ | set sv_allowMuteVotes 1 //Allow Mute votes | ||
+ | set sv_allowNextMapVotes 3 //Allow Next Map votes | ||
+ | set sv_allowPauseVotes 0 //Allow Pause votes | ||
+ | set sv_allowUnPauseVotes 0 //Allow UnPause votes | ||
+ | set sv_allowRaceVotes 0 //Allow Race votes | ||
+ | set sv_allowRefVotes 1 //Allow Ref votes | ||
+ | set sv_allowRestartVotes 1 //Allow Restart votes | ||
+ | set sv_allowShuffleVotes 1 //Allow Shuffle votes | ||
+ | set sv_allowTimeVotes 1 //Allow Time votes | ||
+ | set sv_electcommanders 4 //Forces commanders to be elected over X player limit | ||
+ | |||
+ | // REQUESTS: | ||
+ | set sv_allowBuildRequests 0 //Allow build requests | ||
+ | set sv_allowMoneyRequests 2 //Allow money requests (0: | ||
+ | set sv_allowPromoteRequests 0 //Allow promote requests | ||
+ | set sv_allowPowerupRequests -1 //Allow powerup requests (0: | ||
+ | set sv_forceBuffFullPool 1 //If sv_allowPowerupRequests = -1 & sv_forceBuffFullPool = 1, powerups accepted only when pool is full | ||
+ | |||
+ | // RACES: | ||
+ | set sv_team1race human //Team 1 Race | ||
+ | set sv_team2race beast //Team 2 Race | ||
+ | set sv_team3race human //Team 3 Race | ||
+ | set sv_team4race beast //Team 4 Race | ||
+ | |||
+ | // SQUADS: | ||
+ | set sv_enablesquads 1 //Enable Squad Mode on server | ||
+ | set sv_autoSquadClients 1 //Allow server to automatically assign new players to Squads | ||
+ | set sv_autoSquadMinimum 4 //Target number of player in each squad (only used when server is auto-squadding, | ||
+ | |||
+ | // OFFICERS: | ||
+ | set g_officersMode 1 //Set officers mode (0 = team mode, 1 = squad mode) | ||
+ | set g_maxofficers 8 //Max officers allowed per team (MAX=16) (used when g_officersMode = 0) | ||
+ | set g_clientsperofficer 4 //How many officers there can be to X clients on a team (used when g_officersMode = 0) | ||
+ | set sv_officerCommandRadius 600 //Radius around Officers where other players receive orders (used when g_officersMode = 0) | ||
+ | set g_squadminperofficer 3 //Minimum players in a squad before it can get an Officer (used when g_officersMode = 1 and sv_enablesquads = 1) | ||
+ | |||
+ | // PLAYERS: | ||
+ | set sv_teamSwitchDelay 30000 //Delay before a player can change team | ||
+ | set sv_teamSwitchConnectFreedom 30000 //Max. Time after connection when player can freely change team | ||
+ | set sv_respawntime 30000 //Respawn time in ms | ||
+ | set sv_ressurectTime 7000 //Time (msec) it takes to ressurect a friendly unit | ||
+ | set sv_invincibleTime 1800 //Time (msec) units are invincible after spawning (if they died just before spawning) | ||
+ | set sv_invincibleTime_respawn 0.4 //Factor applied to sv_invincibleTime when a unit is respawning (ie: they have not died just before spawning) | ||
+ | set sv_skillfullKillDist 700 //Minimum distance for a " | ||
+ | set sv_blockArcMult 1.0 //Block arc extent multiplier | ||
+ | |||
+ | // RESOURCES: | ||
+ | set sv_allowWorkAnims 1 //Allow new build/mine anims system | ||
+ | set sv_mineDepletion 1 //Allow mines to deplete | ||
+ | set sv_startingTeamStone 1500 //Team stone at game start | ||
+ | set sv_startingTeamGold 1500 //Team gold at game start | ||
+ | set sv_clientConnectMoney 2000 //The money a client gets when connecting to the server mid game | ||
+ | set sv_maxMoney 15000 //The max money a player can have | ||
+ | set sv_enableTithe 1 //Enable the commander to change the tax level | ||
+ | set sv_giveOverflowToTeam 0 //If client gold at maximum, allow entirety of the overflow to be given to team (not just tithe) | ||
+ | set sv_ignoreMoney 0 //Allow players to buy stuff for free | ||
+ | |||
+ | // GOODIES: | ||
+ | set sv_goodieBags 1 //0 = give money directly to players, 1 = allow goodies | ||
+ | set sv_goodiesForAll 1 //0 = only player can pick up his goodies, 1 = also player' | ||
+ | set sv_goodieDuration 14400 //Time (msec) after which goodies disappear | ||
+ | set sv_goodieMeOnlyTime 2000 //The time a player get to exclusively collect goodies | ||
+ | set sv_goodieMaxMoney 3000 //Max value of a goodie bag | ||
+ | set sv_goodieBigMoneyChance 30 //Chance to get jackpot (ie: 1 in 30 chance) | ||
+ | set sv_goodieAmmoChance 5 //Chance to get ammo (ie: 1 in 5 chance) | ||
+ | |||
+ | // BUILDINGS: | ||
+ | set sv_placebuildingtestscale 0.3 //Building touch test scale (how close you can build to other buildings) | ||
+ | set sv_claimableBuildings 1 //Allow claimable buildings (like spawn flags) | ||
+ | set sv_minClaimInterval 5000 //Minimum time interval between claiming a spawn flag | ||
+ | set sv_repairCost 1 //Allow buildings repair cost (only applies to workers) | ||
+ | set sv_repairMult 0.5 //Buildings repair cost factor (only applies to workers) | ||
+ | set sv_buildingDmgScale 1.0 //Buildings damage rate factor | ||
+ | set sv_overtime_decay 0 //Decay building HP when game time is up if set to 1 | ||
+ | //set sv_overtime_decayScale 0.3 //Rate of decay | ||
+ | //set sv_overtime_minBldHP 500 //Minimum building HP | ||
+ | //set sv_overtime_upkeep 500 //Cost in gold to maintain a buildings HP | ||
+ | |||
+ | // ITEMS: | ||
+ | set sv_zeroRelocVelocity 1 //Prevent relocator exploits | ||
+ | set sv_landminedistance 36 //Minimum distance between landmines | ||
+ | set sv_projRestVelocity 35 // | ||
+ | set sv_projRestSlope 0.55 // | ||
+ | set sv_allowItemDropAction 0 //Allow Ex2 style weapon/item dropping with use/enter key | ||
+ | set sv_allowItemDropDeath 0 //Allow Ex2 style weapon/item dropping on player death | ||
+ | set sv_allowItemPickEnemy 0 //Allow enemies to pickup team's items | ||
+ | set sv_itemDropDuration 14400 //Expiry time of dropped items (in msec) | ||
+ | set sv_itemPickDistance 25 //Distance at which items can be picked up | ||
+ | |||
+ | // XP: | ||
+ | set sv_xp_mult 1.0 //Overall XP multiplier (applies to all rewards) | ||
+ | set sv_xp_connect 0.0 //XP awarded to new players joining a game (percent of average of other players' | ||
+ | set sv_xp_max_gain 0.3 //Max Percent of XP to next level that can be gained in one reward | ||
+ | set sv_xp_max_level 99 //Stop rewarding XP at this level | ||
+ | set sv_xp_cap_at_level 0 //Truncates rewards if the reward raises to a new level | ||
+ | set sv_xp_allow_level_loss 0 //Allow an XP penalty to lower the targets level | ||
+ | set sv_xp_adjust_by_level 0.0 // | ||
+ | |||
+ | set sv_xp_build 0.00150 //XP for building | ||
+ | set sv_xp_repair 0.0 //XP for repairing | ||
+ | set sv_xp_mine 0.02 //XP for mining | ||
+ | set sv_xp_kill_npc 0.4 //XP for killing npc (value is multiplied by npc's level) | ||
+ | set sv_xp_kill_worker 2 //XP for killing worker | ||
+ | set sv_xp_kill_player 10 //XP for killing player unit | ||
+ | set sv_xp_kill_siege 20 //XP for killing siege unit | ||
+ | set sv_xp_kill_item 0 //XP for destroying enemy item | ||
+ | set sv_xp_structure_damage 0.00667 //XP for hitting enemy building | ||
+ | set sv_xp_raze 50 //XP for last hit on enemy building | ||
+ | set sv_xp_heal_player 0.0333 //XP for healing friendly unit | ||
+ | set sv_xp_revive_player 5 //XP for ressurecting friendly unit | ||
+ | set sv_reviveMoneyReward 1000 //Gold reward for ressurecting friendly unit | ||
+ | set sv_xp_honor 8 //XP for honor reward (3 kills in a row) | ||
+ | set sv_xp_skill 16 //XP for skill reward (5 kills in a row) | ||
+ | set sv_xp_hero 24 //XP for hero reward (10 kills in a row) | ||
+ | set sv_xp_legend 32 //XP for legend reward (15 kills in a row) | ||
+ | set sv_xp_survival 1 //XP for living through the survival interval | ||
+ | set sv_xp_survival_interval 10000 //Survival time period (msec) between receiving survival points | ||
+ | |||
+ | set sv_xp_commander_order_interval 5000 //how often to award order_given and order_followed | ||
+ | set sv_xp_commander_order_given 1 //XP given if at least 1 order was given during the last time interval | ||
+ | set sv_xp_commander_order_followed 1 //XP given if at least 1 order was obeyed during the last time interval | ||
+ | set sv_xp_commander_gather 0.001 //XP per resource gathered | ||
+ | set sv_xp_commander_powerup_given 5 //XP for buffing a player | ||
+ | set sv_xp_commander_structure 20 //XP for building a structure | ||
+ | set sv_xp_commander_research 10 //XP for researching an items/ | ||
+ | set sv_xp_commander_raze 50 //XP for destroying an enemy building | ||
+ | set sv_xp_commander_demolish -20 //XP for demolishing a friendly building | ||
+ | set sv_xp_commander_request_ignore -1 //XP per player request ignored | ||
+ | |||
+ | // PHYSICS: | ||
+ | set p_specspeed 1.0 //Spectator mode speed factor | ||
+ | set p_freeflyAccel 10 //Spectator mode acceleration factor | ||
+ | set p_speed 2.8 //Speed factor (player mode) | ||
+ | set p_gravity 1.0 //Gravity factor (downward acceleration force) | ||
+ | set p_groundfriction 10 //Ground friction factor | ||
+ | set p_aircontrol 1.5 //Air friction factor | ||
+ | set p_sprintBurst 0 //0 = sprint speed is fixed, 1 = sprint speed is boosted by remaining stamina (factor is: 1 + % of stamina) | ||
+ | set p_sprintSpeed 1.4 //Sprint speed factor | ||
+ | set p_stepheight 1.0 //Step height factor | ||
+ | set p_jumpheight 1.0 //Jumping height factor | ||
+ | set p_jumpStaminaCost 500 //Stamina cost per jump | ||
+ | set p_dodgestaminacost 1600 //Stamina cost per beast leap | ||
+ | set p_staminaDepleteSpeed 1.5 //Rate at which stamina depletes when sprinting | ||
+ | set p_sprintregenslow 0.2 //Stamina regen factor when remaining stamina < p_sprintDeadZone | ||
+ | set p_sprintRegenFast 0.6 //Stamina regen factor when remaining stamina > p_sprintDeadZone | ||
+ | set p_sprintDeadZone 1000 //Slow stamina regen threshhold | ||
+ | set p_sprintRegainDelay 200 //Delay (msec) before stamina regenarates after sprinting | ||
+ | set p_sprintRegainLandDelay 200 //Delay (msec) before stamina regenarates after a jump or leap | ||
+ | set p_maxBlockTime 600 //Maximum time (msec) a player can block | ||
+ | set p_blockSpeed 0.0 //Speed factor when blocking | ||
+ | set p_slowWeaponAttack 0 //Allow reduced movements speed when player is attacking with a weapon | ||
+ | set p_attackingSpeed 0.8 //Speed factor when attacking (see above) | ||
+ | set p_minslope 0.7 //Minimum slope of unreachable ground | ||
+ | set p_fallingDamage 0 //Allow fall damage | ||
+ | set p_minfallDamage 25 //Minimum fall damage threshhold | ||
+ | set sv_maxpush 800 //Maximum push force (from high damage or explosions) | ||
+ | set p_leapUphill 1 //Allow Ex2 style up-hill leaps | ||
+ | set p_leapUphillTime 150 //Time in (msec) during which air control is applied when leaping uphill | ||
+ | set p_pushRange 30 //Dynamic objects, max distance for pushing object | ||
+ | set p_pushForce 25 //Dynamic objects, force of push against object | ||
+ | set p_grabRange 30 //Dynamic objects, max distance for grabbing object | ||
+ | set p_throwForce 90 //Dynamic objects, force of throw on grabbed object | ||
+ | set p_shimmyBuilding 0 //Allow building shimmying exploit (using FWD key on/off when stuck allows climbing building) | ||
+ | set p_shimmyTerrain 1 //Allow terrain shimmying exploit (using FWD key on/off when stuck allows climbing terrain) | ||
+ | set p_steepSlopeDecel 0.1 //Set deceleration rate to counter steep slopes exploit (speed is multiplied by this value each frame) | ||
+ | |||
+ | // CAMERA EFFECTS: | ||
+ | set p_damageCameraThrowThreshold 15 //Damage threshold before camera throw effect | ||
+ | set p_damageCameraThrowAngleMult 0.3 //Throw amplitude is damage x this value (degs) | ||
+ | set p_damageCameraThrowAngleMax 35 //Maximum throw amplitude (degs) | ||
+ | set p_damageCameraThrowTimeMult 0.2 //Throw duration is damage x this value (msec) | ||
+ | set p_damageCameraThrowTimeMax 5 //Maximum throw duration (msec) | ||
+ | set p_damageCameraThrowOnlyUp 1 //Apply camera throw only in vertical direction | ||
+ | set sv_quakeMultiplyer 3.5 //Quake effect multiplier (when receiving radius damage) | ||
+ | |||
+ | // TEAM DAMAGE: | ||
+ | set sv_teamDamage 0 //Allow team damage (global switch, damage only applied to clients) | ||
+ | set sv_teamMeleeDamage 1 //Allow team damage from melee weapons | ||
+ | set sv_teamWeaponDamage 1 //Allow team damage from ranged weapons | ||
+ | set sv_teamSiegeDamage 1 //Allow team damage from siege weapons | ||
+ | set sv_teamBuildingDamage 0 //Allow team damage from building weapons | ||
+ | set sv_teamItemDamage 0 //Allow team damage from item weapons | ||
+ | set sv_teamDamagePercent 50 // | ||
+ | |||
+ | // SKILL CAPPING: | ||
+ | set sv_skillCapEnabled 0 //Allow skill capping system (for noob servers) | ||
+ | set sv_skillCheckFrequency 60000 //Check time (msec) (Warning frequency is half of this amount) | ||
+ | set sv_skillKickPros 0 //0: Move pros to spectate, 1: Kick pros | ||
+ | set sv_skillProbationTime 300000 //Time (msec) player is forced to spectate (if sv_skillKickPros is 0) | ||
+ | set sv_xppmWarningLevel 70 //XP per minute threshhold before Warning | ||
+ | set sv_xppmTriggerLevel 85 //XP per minute threshhold before Probation/ | ||
+ | set sv_kpmWarningLevel 1.45 //Kills per minute threshhold before Warning | ||
+ | set sv_kpmTriggerLevel 1.7 //Kills per minute threshhold before Probation/ | ||
+ | |||
+ | // VETERAN NERFING: | ||
+ | set sv_vetnerf_enable 0 //0 = nerf mode disabled, 1 = nerf mode enabled | ||
+ | set sv_vetnerf_minkills 10 //Mininum kills before nerfing is applied to a client | ||
+ | set sv_vetnerf_kpdmin 1.5 // | ||
+ | set sv_vetnerf_kpdmax 4.0 // | ||
+ | set sv_vetnerf_fullHealthMult 0.6 //Max amount of nerfing on health | ||
+ | set sv_vetnerf_maxStaminaMult 0.6 //Max amount of nerfing on stamina | ||
+ | set sv_vetnerf_blockPowerMult 0.6 //Max amount of nerfing on block power | ||
+ | set sv_vetnerf_meleeRangeMult 0.8 //Max amount of nerfing on melee range | ||
+ | set sv_vetnerf_unitPierceMult 0.6 //Max amount of nerfing on unit pierce | ||
+ | set sv_vetnerf_killsnoreloc 5 //If client killed more players than this value since he last respawned, then he cannot use relocs until he gets killed. | ||
+ | |||
+ | // BOTS: | ||
+ | set sv_botEnable 0 //0 = disabled, 1 = fixed mode (sv_botTeam1 bots added to Team1...), 2 = topup mode (bots added if there are less than sv_botTeam1 players in Team1...) | ||
+ | set sv_botTeam1 4 //Target number of Bots in Team 1 | ||
+ | set sv_botTeam2 4 //Target number of Bots in Team 2 | ||
+ | set sv_botTeam3 4 //Target number of Bots in Team 3 | ||
+ | set sv_botTeam4 4 //Target number of Bots in Team 4 | ||
+ | |||
+ | set sv_botAutoSpawn 1 //Allow Bots to spawn automatically | ||
+ | set sv_botAutoEquip 1 //Allow Bots to purchase units/ | ||
+ | set sv_botAutoGoals 1 //Allow Bots to automatically decide their next action when idle | ||
+ | set sv_botAutoGoodie 1 //Allow Bots to collect goodie nags automatically | ||
+ | |||
+ | set sv_botCheckGoalFreq 1500 //Frequency (msec) at which Bots reassess their current Goal | ||
+ | set sv_botCheckEnemyFreq 500 //Frequency (msec) at which Bots look for ennemy objects | ||
+ | set sv_botCheckEnemyRange 1000 //Maximum range where Bots look for ennemy objects | ||
+ | set sv_botCheckGoodieRange 200 //Maximum range where Bots look for goodie bags | ||
+ | set sv_botCheckCritterGold 7500 //Money threshhold above which Bots stop farming npcs | ||
+ | set sv_botCheckCritterRange 500 //Maximum range where Bots look for npcs to farm | ||
+ | set sv_botCheckConstructRange 500 //Maximum range where Bots look for buildings under construction | ||
+ | set sv_botCheckRepairRange 500 //Maximum range where Bots look for buildings to repair | ||
+ | |||
+ | set sv_botCheckDodgeFreq 500 //Frequency (msec) at which Bots decide whether to walk sideways | ||
+ | set sv_botCheckDodgeChance 0.2 // | ||
+ | set sv_botCheckDodgeRangeMin 150 //When fighting another client, Bots dodge continuously if they are further from target than this value | ||
+ | set sv_botCheckDodgeRangeMax 900 //When fighting another client, Bots dodge continuously if they are closer from target than this value | ||
+ | |||
+ | set sv_botWeaponRangeMin 100 //Min. distance from target before switching to melee weapon | ||
+ | set sv_botWeaponAccuracyAng 6 //Angular accuracy (degs) of ranged weapon shots (the lower the more accurate) | ||
+ | set sv_botHumanDisruptorDist 550 // Min. Distance to Enemy Building before using Disruptor | ||
+ | set sv_botHumanDisruptorDelay 2500 // Delay (msec) before bot starts moving again after throwing Disruptor | ||
+ | set sv_botHumanDemoPackDist 40 //Min. Distance to Enemy Building before using Demolition Pack | ||
+ | set sv_botBeastProtectDist 600 //Min. Distance to Enemy Building before using Protect | ||
+ | set sv_botBeastSacrificeDist 1000 //Min. Distance to Enemy Building before using Sacrifice | ||
+ | |||
+ | // SERVER SIDE DEMOS: | ||
+ | set serverdemos_recordserver 0 //Record SSD's on this server? (serverdemos_replayserver must = 0) | ||
+ | set serverdemos_replayserver 0 //Replay SSD's on this server? (serverdemos_recordserver must = 0) | ||
+ | set serverdemos_replayauto 1 // | ||
+ | set serverdemos_savedir " | ||
+ | set serverdemos_dir " | ||
+ | set sv_allowrecordvotes 0 //Allow save SSD votes? | ||
+ | set sv_allowreplayvotes 0 //Allow SSD replay votes | ||
+ | set sv_allowlistdemos 0 //Allow demo listing | ||
+ | |||
+ | // DUEL: | ||
+ | set sv_dueluseglobal 1 //Can spectators use the global chat? | ||
+ | set sv_duelrefuseglobal 1 //Same as above but for referees | ||
+ | set sv_duelwaypoints 1 //Gives a waypoint to a person being challenged | ||
+ | </ |