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savagexr:tigerserver:xr_admin.cfg

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savagexr:tigerserver:xr_admin.cfg [2012/09/16 08:18] – [XR_admin.cfg] washisavagexr:tigerserver:xr_admin.cfg [2023/06/10 09:13] (現在) – 外部編集 127.0.0.1
行 1: 行 1:
 ====== TigerServerJPN ====== ====== TigerServerJPN ======
 +
 +<note warning>古い情報だよ</note>
 +
 +サーバ立てたら次の日にバージョンが上がった…ひどい
 ===== XR_admin.cfg ===== ===== XR_admin.cfg =====
 <code - XR_admin.cfg> <code - XR_admin.cfg>
行 9: 行 13:
 // set <setting name> //<what this setting does> // set <setting name> //<what this setting does>
 // User cvarlist <search term> to find more settings (know as cvars). // User cvarlist <search term> to find more settings (know as cvars).
-// NOTESee XR_admin.template for defaults values, and newest server cvars (added since release).+ 
 + 
 +// IMPORTANT: 
 +// The newest server cvars added by the Auto Updater after the release of the server are present in XR_admin.template 
 +// We advise you perform a diff on that file and this file to see what has changed. 
 +// Also see XR_admin.template for defaults values. 
  
 // -- START TEMPLATE -- // -- START TEMPLATE --
  
 // MESSAGE OF THE DAY: // MESSAGE OF THE DAY:
-set sv_motd1 "Welcome to Savage!"+set sv_motd1 "Welcome to ^900Tige^999r ^559J^558P^557N ^999Server!"
 set sv_motd2 "" set sv_motd2 ""
-set sv_motd3 "" +set sv_motd3 "[More Informaition]
-set sv_motd4 ""+set sv_motd4 "atosryac.kurinet.org\/~one\/dokuwiki\/"
 set sv_motd5 "" set sv_motd5 ""
 set sv_motd6 "" set sv_motd6 ""
行 23: 行 33:
 // PASSWORDS: (Edit XR_refs.cfg to allow per user ref access) // PASSWORDS: (Edit XR_refs.cfg to allow per user ref access)
 set svr_password "" //Server password (If using VIP slots set svr_PasswordNoVIP = svr_password as well) set svr_password "" //Server password (If using VIP slots set svr_PasswordNoVIP = svr_password as well)
-set svr_adminpassword "OSHIENAIYO!" //Admin password+set svr_adminpassword "MISERARENAIYO!" //Admin password
 set sv_allowGuestReferee 0 //Allow guest ref set sv_allowGuestReferee 0 //Allow guest ref
-set sv_refereePassword "OSHIENAIYO!" //Normal ref password +set sv_refereePassword "MISERARENAIYO!" //Normal ref password 
-set sv_refGodPassword "OSHIENAIYO!" //God ref password+set sv_refGodPassword "MISERARENAIYO!" //God ref password
  
 // VIP SLOTS: // VIP SLOTS:
 set svr_nonVIPSlots 30 //VIP slots = svr_maxclients - svr_nonVIPSlots  set svr_nonVIPSlots 30 //VIP slots = svr_maxclients - svr_nonVIPSlots 
-set svr_PasswordVIP "OSHIENAIYO!" //Password to use a VIP slot+set svr_PasswordVIP "MISERARENAIYO!" //Password to use a VIP slot
 set svr_PasswordNoVIP "" //Password to use a none VIP slot set svr_PasswordNoVIP "" //Password to use a none VIP slot
  
 // GENERAL: // GENERAL:
 set svr_name "^900Tige^999r ^559J^558P^557N ^999Server" //Server name set svr_name "^900Tige^999r ^559J^558P^557N ^999Server" //Server name
-set sv_serverNotes "Hello!" //Text that appears when using the Game Info button+set svr_rules "No rules, free for all!" //Server rules 
 +set sv_serverNotes "\\(^o^)\/" //Text that appears when using the Game Info button
 set svr_mapurl "http:\/\/www.newerth.com\/maps\/sav1" //Map server for clients to download custom maps set svr_mapurl "http:\/\/www.newerth.com\/maps\/sav1" //Map server for clients to download custom maps
 set svr_maxclients 32 //Slot count set svr_maxclients 32 //Slot count
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 set svr_gamefps 20 //FPS of server frames, higher values increase cpu usage (but improve melee/weapon accuracy) set svr_gamefps 20 //FPS of server frames, higher values increase cpu usage (but improve melee/weapon accuracy)
 set svr_realfps 20 //FPS of network updates to clients, higher values increase network usage (but improve melee/weapon accuracy) set svr_realfps 20 //FPS of network updates to clients, higher values increase network usage (but improve melee/weapon accuracy)
-set sv_newRotationSystem 1 //0 = predefined map rotation using server_maps_rotation.cfg, 1 = probabilistic rotation using server_maps_stats.cfg 
 set sv_balancedTeams 1 //Enforce blanaced teams set sv_balancedTeams 1 //Enforce blanaced teams
 set sv_balanceLenience 1 //Max difference between num of players in each team (see above) set sv_balanceLenience 1 //Max difference between num of players in each team (see above)
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 set lc_baseping 110 //Min ping needed for lag compensation to kick in set lc_baseping 110 //Min ping needed for lag compensation to kick in
 set lc_maxcompensation 125 //Max time lag compensation (msec)  set lc_maxcompensation 125 //Max time lag compensation (msec) 
 +set sv_cullPlayerObjects 0 //Players outside a client's FOV are culled by the server (warning: turning this ON affects minimap sensors!)
  
 // LOGGING: // LOGGING:
行 87: 行 98:
  
 // VOIP CHAT: // VOIP CHAT:
-set svr_voipAllowAnyone 1 //Allow any player to use VOIP Chat +set svr_voipAllowAnyone 1 //Allow any player to use VOIP Chat 
-set svr_voipAllowOfficer 1 //Allow officers to use VOIP Chat +set svr_voipAllowOfficer 1 //Allow officers to use VOIP Chat 
-set svr_voipAllowCommander 1 //Allow commanders to use VOIP Chat +set svr_voipAllowCommander 1 //Allow commanders to use VOIP Chat 
-set svr_voipTargetGlobal 1 //Enable VOIP Chat sending option: all +set svr_voipTargetGlobal 1 //Enable VOIP Chat sending option: all 
-set svr_voipTargetTeam 1 //Enable VOIP Chat sending option: team +set svr_voipTargetTeam 1 //Enable VOIP Chat sending option: team 
-set svr_voipTargetSquad 1 //Enable VOIP Chat sending option: squad +set svr_voipTargetSquad 1 //Enable VOIP Chat sending option: squad 
-set svr_voipStreamTime 4000 //Max. time (in msec) of a transmission (prevents spamming) +set svr_voipStreamTime 4000 //Max. time (in msec) of a transmission (prevents spamming) 
-set svr_voipStreamWait 1000 //Delay (in msec) between transmissions (prevents spamming)+set svr_voipStreamWait 1000 //Delay (in msec) between transmissions (prevents spamming)
  
 // VOTES: // VOTES:
 set sv_disableVoting 0 //Disable the voting system set sv_disableVoting 0 //Disable the voting system
 set sv_voteduration 20000 //Time limit for votes (msec) set sv_voteduration 20000 //Time limit for votes (msec)
 +set sv_voteprechecktime 10000 ////This means that something like after 10 seconds 85% of the people voted 'yes' and the vote is considered passed now, even if it might have failed if everyone left voted 'no' in the remaining time)
 set sv_minVotePercent 0.33 //Minimum of clients that must vote set sv_minVotePercent 0.33 //Minimum of clients that must vote
 set sv_allowConcedeVotes 1 //Allow Concede votes set sv_allowConcedeVotes 1 //Allow Concede votes
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 set sv_allowKickVotes 1 //Allow Kick votes set sv_allowKickVotes 1 //Allow Kick votes
 set sv_allowMapVotes 1 //Allow World votes set sv_allowMapVotes 1 //Allow World votes
 +set sv_allowModVotes 1 //Allow Mod votes
 set sv_allowMsgVotes 1 //Allow Message votes set sv_allowMsgVotes 1 //Allow Message votes
 set sv_allowMuteVotes 1 //Allow Mute votes set sv_allowMuteVotes 1 //Allow Mute votes
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 set sv_allowUnPauseVotes 0 //Allow UnPause votes set sv_allowUnPauseVotes 0 //Allow UnPause votes
 set sv_allowRaceVotes 0 //Allow Race votes set sv_allowRaceVotes 0 //Allow Race votes
-set sv_allowRefVotes //Allow Ref votes+set sv_allowRefVotes //Allow Ref votes
 set sv_allowRestartVotes 1 //Allow Restart votes set sv_allowRestartVotes 1 //Allow Restart votes
 set sv_allowShuffleVotes 1 //Allow Shuffle votes set sv_allowShuffleVotes 1 //Allow Shuffle votes
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 set sv_team4race beast //Team 4 Race set sv_team4race beast //Team 4 Race
  
-// SQUADS/OFFICERS: +// SQUADS:
-set sv_officerCommandRadius 600 //Radius around Officers where other players receive orders (Not used when Squad Mode enabled) +
-set g_maxofficers 8 //Max officers allowed per team (MAX=16) (Not used when Squad Mode enabled) +
-set g_clientsperofficer 4 //How many officers there can be to X clients on a team (Not used when Squad Mode enabled)+
 set sv_enablesquads 1 //Enable Squad Mode on server set sv_enablesquads 1 //Enable Squad Mode on server
 set sv_autoSquadClients 1 //Allow server to automatically assign new players to Squads set sv_autoSquadClients 1 //Allow server to automatically assign new players to Squads
 set sv_autoSquadMinimum 4 //Target number of player in each squad (only used when server is auto-squadding, see above) set sv_autoSquadMinimum 4 //Target number of player in each squad (only used when server is auto-squadding, see above)
-set g_squadminperofficer 3 //Minimum Players in a squad before a member of that squad can be promoted to Officer (replaces g_clientsperofficer)+ 
 +// OFFICERS: 
 +set g_officersMode 1 //Set officers mode (0 = team mode, 1 = squad mode) 
 +set g_maxofficers 8 //Max officers allowed per team (MAX=16) (used when g_officersMode = 0) 
 +set g_clientsperofficer 4 //How many officers there can be to X clients on a team (used when g_officersMode = 0) 
 +set sv_officerCommandRadius 600 //Radius around Officers where other players receive orders (used when g_officersMode = 0) 
 +set g_squadminperofficer 3 //Minimum players in a squad before it can get an Officer (used when g_officersMode = 1 and sv_enablesquads = 1)
  
 // PLAYERS: // PLAYERS:
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 set p_minfallDamage 25 //Minimum fall damage threshhold set p_minfallDamage 25 //Minimum fall damage threshhold
 set sv_maxpush 800 //Maximum push force (from high damage or explosions) set sv_maxpush 800 //Maximum push force (from high damage or explosions)
-set p_leapUphill //Allow Ex2 style up-hill leaps +set p_leapUphill //Allow Ex2 style up-hill leaps 
-set p_leapUphillTime 250 //Time in (msec) during which air control is applied when leaping uphill+set p_leapUphillTime 150 //Time in (msec) during which air control is applied when leaping uphill
 set p_pushRange 30 //Dynamic objects, max distance for pushing object set p_pushRange 30 //Dynamic objects, max distance for pushing object
 set p_pushForce 25 //Dynamic objects, force of push against object set p_pushForce 25 //Dynamic objects, force of push against object
 set p_grabRange 30 //Dynamic objects, max distance for grabbing object set p_grabRange 30 //Dynamic objects, max distance for grabbing object
 set p_throwForce 90 //Dynamic objects, force of throw on grabbed object set p_throwForce 90 //Dynamic objects, force of throw on grabbed object
-set sv_quakeMultiplyer 3.5 //Quake effect multiplier (when inflicted radius damage)+set p_shimmyBuilding 0 //Allow building shimmying exploit (using FWD key on/off when stuck allows climbing building) 
 +set p_shimmyTerrain 1 //Allow terrain shimmying exploit (using FWD key on/off when stuck allows climbing terrain) 
 +set p_steepSlopeDecel 0.1 //Set deceleration rate to counter steep slopes exploit (speed is multiplied by this value each frame) 
 + 
 +// CAMERA EFFECTS: 
 +set p_damageCameraThrowThreshold 15 //Damage threshold before camera throw effect 
 +set p_damageCameraThrowAngleMult 0.3 //Throw amplitude is damage x this value (degs) 
 +set p_damageCameraThrowAngleMax 35 //Maximum throw amplitude (degs) 
 +set p_damageCameraThrowTimeMult 0.2 //Throw duration is damage x this value (msec) 
 +set p_damageCameraThrowTimeMax 5 //Maximum throw duration (msec) 
 +set p_damageCameraThrowOnlyUp 1 //Apply camera throw only in vertical direction 
 +set sv_quakeMultiplyer 3.5 //Quake effect multiplier (when receiving radius damage)
  
 // TEAM DAMAGE: // TEAM DAMAGE:
行 336: 行 363:
 set serverdemos_recordserver 0 //Record SSD's on this server? (serverdemos_replayserver must = 0) set serverdemos_recordserver 0 //Record SSD's on this server? (serverdemos_replayserver must = 0)
 set serverdemos_replayserver 0 //Replay SSD's on this server? (serverdemos_recordserver must = 0) set serverdemos_replayserver 0 //Replay SSD's on this server? (serverdemos_recordserver must = 0)
 +set serverdemos_replayauto 1 //Automatically play another demo when the current is finished?
 +set serverdemos_savedir "serverdemos/saved/" //Save folder for SSD's
 +set serverdemos_dir "serverdemos/" //Replay folder for SSD's
 set sv_allowrecordvotes 0 //Allow save SSD votes?   set sv_allowrecordvotes 0 //Allow save SSD votes?  
 set sv_allowreplayvotes 0 //Allow SSD replay votes set sv_allowreplayvotes 0 //Allow SSD replay votes
 set sv_allowlistdemos 0 //Allow demo listing set sv_allowlistdemos 0 //Allow demo listing
-set serverdemos_dir "serverdemos/" //Replay folder for SSD's 
-set serverdemos_savedir "serverdemos/saved/" //Save folder for SSD's 
  
 // DUEL: // DUEL:
savagexr/tigerserver/xr_admin.cfg.1347779901.txt.gz · 最終更新: 2023/06/10 09:13 (外部編集)